Omega Strikers Character Trainings Guide

Publish date: 2024-08-02

Training guide for every character with guidance from Gunner62 and other high elo pre-alpha players.

Contents

Disclaimer

Remember this is a general guide for META builds among the current top players on leaderboard or pre-alpha players. You do not need to mirror each build, but these trainings should give you an advantage over other build types. Feel free to mix it up! You may notice some enemy loadouts may not have certain strong points, and it may be best to build your own training page on the fly to capitalize on their weaknesses.

Training Page and Terminology

How to Preset Trainings

Click your name or role type text to show your preferred striker/role/trainings.

From here you can:

It is best to make a goalie and forward training loadout, even if they end up using the same trainings.

Ai.Mi

Ai.Mi is primarily played as a forward, but she can be a decent ranged goalie with the use of eject button. Her special ability is best used towards a corner of the goal from farther away while hitting the core. This allows the ult to auto stuff the core in, while you can cover other angles with your abilities or stuff with your teleport.

For Forward Ai.Mi, Creator of Durable Things and Missile Propulsion are generally the two best trainings, but the 3rd training is very flexible. Also to score you want to aim your ultimate typically from the top/bottom middle section, to the farthest corner of the goal. This covers all clearing angles and will stuff the goalie as well

Asher

Asher is both an incredible goalie and forward, she is almost impossible to be scored on unless you shoot around her. Good use of her dash is critical in saving goals (Keep in mind you can strike to redirect your shield, and you can also strike during the dash!). Her ult can also be used not only to score but to kill people by knocking them over and over again, much like an era swarm.

If you do not feel like you can die in net, you can take Stacks on Stacks over Crossover

Asher can also work incredibly well as a scoring forward, if she gets the ball near the enemy net it is almost impossible to defend with the dash + arc beam combo into the net due to her passive shield. Alternatively you can throw your ultimate at the enemy goalie and ruin his day.

Prime time is incredibly potent once you hit lvl 10, you can easily knock people out with arc beam into arc beam, and it is also incredible as scoring

If you are okay with having less speed as a forward, you can try running Creator of Durable Things to make the passive shield last much longer

If you want to fully tech into the shield, you can run

Atlas

Atlas is primarily played as a goalie. Keep in mind your ultimate is mainly used to resurrect allies, so try to cast it right before they die. Your expanse also has quite the cast time, so its best to cast it sooner rather than later

If you find that you need to resurrect more often, you can run this alternative rune page. This can be good against highly kill focused comps.

If you find you are being pressured a lot as goalie (for example against an X) you can run Stagger Swagger

If you are playing against forward that will never be able to kill you, and you feel comfortable being slower early, you can run stacks on stacks for extra power in the mid-late game

Drek’ar

Drek is generally played as a kill focused forward, there is only 1 generally accepted page. When you are learning Drek, focus on hitting the sweet spot of your shotgun to facilitate killing people. Focus on fighting for orbs to gain experience and hit your LVL 10 power spike with prime time.

If you feel confident you will not die very often and you will kill, prize fighter can be taken over heavy handed for much stronger late game

Goalie is very very infrequently played, but if you want to have some fun with it you can run this

Dubu

Dubu is generally played as a goalie. Keep in mind that slam actually STUNS the core, so people can’t actually hit the ball for about a half second after the slam hits so it is very good against people trying to stuff into the goal. Dubu trainings are currently very flexible, find the +1 training that works for you.

Against characters like Juliette or Asher, Cast to Last makes your stun last long enough where you can clear through them/away from them for free after stunning them + core

Missile Propulsion gives you more kill power and longer abilities, allowing you to contest for more space outside your goal

Stacks on Stacks is run by many high level players when you feel you are not at risk of dying

Although Dubu is typically incredibly hard to kill in net, if you find you need a bit more survivability, taking well fed over Creator of Large Things will give you a slight bit of knockback resistance at 5 orbs. (good against X)

If you want to play Dubu Forward, you can take this rune page

Era

Era is played as a supportive forward, generally paired with a brawler like X, Drek’ar, and Juliette. Era swarm is nice to be used for both securing orbs and for pressure on the enemy goalie to score. Shrink ray is generally used to shrink/slow enemies or buff your brawler. Keep in mind shrink ray can be used to score in a pinch. There is a short time near the end of swarm where the ability is actually fully charged, but it hasn’t automatically been sent yet where you can manually send it out.

Prime Time can be decent if you want to play more for the late game

Stacks on Stacks can be used if you do not feel like you will die against the enemy forwards

Creator of Large Things could be used for a large ultimate to easily hit targets.

Estelle

Estelle is generally played as a forward. Basically anything in the orange page is good, so Estelle trainings are generally personal preference. If you take prime time, you should focus on hitting level 10 by contesting orbs. The ultimate is a great scoring tool.

Taking Stinger + Primetime/Perfect Form works very well if you want to focus on stacking damage for a brawler forward, with this build you should focus on the enemy forwards so your teammate can finish them off. (Ultimate stacks Stinger very well and is basically undodgeable, try to hit them both).

You should pick an alt build if you are not playing with a brawler or other killing forward

Estelle goalie can also work, but it takes precise use of Estelle’s snipe and teleport to keep the ball away from the net. Keep in mind you can strike very quickly after a teleport, so you can teleport on top of the ball and instantly strike to redirect the ball.

Juliette

Juliette has very flexible trainings so pick what you feel most comfortable with. The main juliette combo is dash + punch while you are dashing so they get hit by both. This makes it very very easy to kill people near the edge of the map. You can also use the flurry after the dash punch to guarantee the kill, or use flurry into dash punch if you are confident that will kill.

The meta training page focuses on killing. The Meta Forward build uses Perfect FormTempo Swing, and:

If you want to focus on speed and scoring, and there is not much kill pressure from the enemy team this page can work

Juno

Juno is generally played as a forward, with a focus on scoring / controlling the ball. Her slime throw can be surprisingly good at getting KO’s against staggered targets though.

One thing to keep in mind is that if you press your strike, you can control where your slimes will hit the ball. Also keep in mind your jump makes you invulnerable, and you can strike during the jump. The ultimate also spawns a slime for each target in the ultimate, including the core.

If you prefer having your ultimate up faster rather than more movespeed, you can take this page

If you are preparing for a long jump, you can run super surge for enhanced jump range

If you want to cover more angles with slime throw, you can run Missile Propulsion over Rapid Fire. This puts much more

Kai

Kai is generally played as a goalie, but he can work as a great scoring forward against the weaker ranged goalies. Goalie Kai requires good use of his barrage to stop the ball, it is an incredible anti-stuff tool. Don’t try to aim it at the core, instead try to aim it to the left of the core, and have the remaining projectiles of the barrage stop the ball.

With the new buffs to trainings, cast to last + super surge makes you incredibly fast, and the buff lasts for long enough that the cooldown is almost up by the time the speed boost is over.

Kai forward is incredibly flexible. Example training page if you don’t feel like you can die to enemy forwards.

Luna

Luna can be played as both a forward and a goalie. She is highly kill focused but she can also score incredibly well with well placed juggernauts (the dash). Keep in mind you can strike during the dash allowing you to redirect the ball. You can even do things like hitting the goalie with juggernaut while hitting the ball elsewhere into the goal

For Luna forward, eject button is not as necessary, many people like running stacks on stacks if they feel like they can’t die against the enemy forward.

Forward: Heavy Handed and Ultrascope, with your choice of:

Rune

Rune is generally played as a forward, but can be a passable goalie. A big combo for rune is to banish and then immediately drop a pillar on them aiming to send them towards the wall. Afterwards you can even use a second instant pillar while they are in hit stun to knock them further into the wall (much harder to pull off). Teleport should be used preemptively whenever you feel like you are about to die (for example a Juliette dash punch) to dodge. To score, dropping a quick pillar right in front of the goalie to hit after they strike is a great way to score. You can also banish the goalie as the ball is going in, but keep in mind banish lasts less time in enemy goalie arc. Rune can do some very tricky plays though so make sure to stay creative.

For Rune, Creator of Durable Things and Rapid Fire are must haves.

X

X is mainly a kill focused forward. He is quite simple to play and recommended for newer players if you like his playstyle.

For X forward, legitimately any red trainings will work but this can be a basic one to get you started.

Good trainings to take aside from mentioned above could be Tempo SwingCrossoverBuilt DifferentPerfect FormStinger, and other similar trainings to your preferred playstyle.

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Written by squako

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