Hearts of Iron IV General Guide to Land Doctrines

Publish date: 2024-07-02

Land Doctrines play an important role in warfare, often directing our playstyle and shaping the form of our army. But also there’s always some kind of questions and confusion towards “What’s the best land doctrine?” or “What should I use for this situation?” In this guide I’ll show detailed information about Land Doctrines, their effects and bonuses.

Contents

Land Doctrines Guide

The Big 4: All Land Doctrines

Hearts of Iron IV gives the player a choice between 4 different Land Doctrines, each one of them with distinctive army approaches, making them effective on certain army builds and playstyles:

Also, every single one of them have its own internal paths, remarked as Left (L) and Right (R) from now on.

To make a detailed understanding of doctrines, we’ll be analyzing this topic as the following:

Mobile Warfare Doctrine – Speed is Key

Mobile Warfare concentrates almost entirely in a highly motorised/armored army, using the speed and blindage of these divisions as a spear to break through the enemy lines.

Army Bonuses Table 

Division Bonuses Table

Differences in “L” and “R” Paths 

1st Decision; Mobile Infantry(L) or Blitzkrieg(R)?

2nd Decision; Desperate Defence(L) or Modern Blitzkrieg(R)?

All possible paths:

  • L&L Doctrine: Focused on motorised/mechanised army and extra manpower reserve.
  • L&R Doctrine: Mix between motorised/mechanised and tanks sections. Strong if your focus still are motorised/mechanised.
  • R&L Doctrine: Tanks are strengthened along with an extra manpower.
  • R&R Doctrine: Extremely tanks focused. Insane tank breakthrough and motorised/mechanised organization buffs.
  • Conclusion & Tips 

    Superior Firepower Doctrine – Crush Everything

    Superior Firepower uses greatest amount of attack and support bonuses, dealing great damage against most divisions.

    Army Bonuses Table

    Division Bonuses Table

    Differences in “L” and “R” Paths 

    1st Decision; Dispersed Support(L) or Integrated Support(R)?

    2nd Decision; Airland Battle(L) or Shock & Awe(R)?

    All possible paths:

  • L&L Doctrine: Strange combo of line artillery bonuses with some tank performance and air superiority at the end. This combination is rarely used due to lack of overall organization and operative cohesion compared to other paths. Not recommended.
  • L&R Doctrine: Direct battalion approach. Infantry, mechanised and motorised divisions with line artillery are greatly consolidated arround soft and hard attack bonuses. Not recommended unless you rely heavily on line artillery.
  • R&L Doctrine: Support companies performance and tanks damage are directed to make a formidable tank section or AT based on pure attack bonus.
  • R&R Doctrine: Army is build over organization. Infantry, artillery, motorised and mechanised recieve great all arround bonuses alongside support companies. Tanks are a supportive but standing section. Most recommended of all paths.
  • Conclusion & Tips 

    Grand Battleplan Doctrine – Strategic Oportunities

    Grand Battleplan is based around a defensive stance using infantry and a safer offensive style with plannings use.

    Army Bonuses Table 

    Division Bonuses Table 

    Differences in “L” and “R” Paths 

    Decision; Assault (L) or Infantry Infiltration (R)?

    Conclusion & Tips 

    Mass Assault Doctrine – A Weapon for Every Person

    Mass Assault is made for a large army mobilization, manpower becomes a weapon.

    Army Bonuses Table 

    Division Bonuses Table 

    Differences in “L” and “R” Paths 

    Decision; Deep Battle (L) or Mass Mobilisation (R)?

    Conclusion & Tips

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